Serious Games to Improve Quality of Life

GOODTECHS 2020 goes Virtual

Due to the world COVID-19 pandemic, the Organizing Committee of GOODTECHS 2020 decided to host the conference fully online, instead of the traditional face-to-face one in Antwerp. In addition, we have postponed the submission deadline to June 1st, 2020. Further details will be provided as soon as possible. We regret any inconvenience that this decision may cause, but we expect all colleagues to understand that it was not feasible to hold the conference in the usual format.

Chair

Ombretta Gaggi, University of Padua, Italy, [email protected]

Co-Chair

Antonio Roda, University of Padua, Italy, [email protected]

Technical Program Committee

Armir Bujari (University of Padua, Italy)

Claudio Palazzi (University of Padua, Italy)

Dario Maggiorini (University of Milan, Italy)

Elif Surer (Middle East Technical University, Çankaya, Turkey)

Eric Medvet (University of Trieste, Italy)

Fabio Pittarello (University Ca’ Foscari of Venice, Italy)

Flaminia Luccio (University Ca’ Foscari of Venice, Italy)

Katarzyna Wac (University of Copenhagen, Denmark)

Thomas Bjorner (Aalborg University, Denmark)

Zeljka Mihajlovic (University of Zagreb, Croatia)

Martina Eckert (Universidad Politécnica de Madrid, Spain)

Andrea De Lorenzo (University of Trieste, Italy)

Giacomo Quadrio (University of Padua, Italy)

Vero Vanden Abeele (e-Medialab, Belgium)

Scope

Gamification techniques and serious games are often used to capture and maintain user’s attention and motivation. This is particularly important when dealing with young patients or people with special needs. Patient’s collaboration is crucial for doctors to perform a good diagnosis, and to provide an efficient therapy, but it cannot always be taken for granted. Moreover, serious games are proved to be an efficient tool to incentivize people to improve their lifestyle, e.g., making more physical activity.

This track will feature new insights, research, and practice on how to design, develop and use gamification and persuasive technologies to create serious games and applications to improve individuals’ Quality of Life (QoL) and behavior, with a particular focus on people with disabilities.

The track targets researchers, doctoral students, practitioners and other people interested in presenting, discussing, reflecting and networking on central themes associated with the development and use of serious games and applications to help people with special needs. Papers on both theoretical aspects and design method of gamification techniques and serious games are welcomed, as well as system prototypes and novel evaluation methods. In addition, the track welcomes full research, work in progress papers and educational cases

Topics

Authors are solicited to submit original, previously unpublished papers in the following, but not limited to, topic areas:

  • Serious game design for better lifestyle promotion
  • Serious games for people with disability
  • Games for Education and Learning
  • Gamification
  • Pervasive Systems
  • Assistive Technologies
  • Persuasive solutions
  • Methods, models and principles for gamification design
  • Usability and accessibility issues
  • Games for Health and Well-Being
  • Serious Games for social inclusion
  • Serious Games for cultural heritage

Publication

All accepted and presented papers will be published in ACM International Conference Proceeding Series — ICPS and made available through ACM Digital Library. The registered papers must follow the guidelines below:

  • Papers should be in English.
  • Regular papers should be up to 6 pages in length.
  • WIP and PhD track papers should be 4 pages in length.
  • Previously published work may not be submitted, nor may the work be concurrently submitted to any other conference or journal. Such papers will be rejected without review.

Proceedings will also be submitted for inclusion in other leading indexing services, Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).

Community Review

Community Review is a service offered to Program Committees and submitting Authors of all EAI conferences designed to improve the speed and the quality of the review process.

Abstracts of all authors who opt-in to Community Review during submission will be published and available for Bidding here.

Learn more about the Community Review process

Paper Submission

Papers should be submitted through EAI ‘Confy+‘ system, and have to comply with the ACM format (see Author’s kit section).

Important Dates

Full Paper Submission deadline
1 June 2020
Notification deadline
13 July 2020
Camera-ready deadline
30 July 2020