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3rd EAI International Conference on Smart Objects and Technologies for Social Good

November 29–30, 2017 | Pisa, Italy

DAY 1 – WEDNESDAY, 29 NOVEMBER 2017

8:30 – 8:55     Registration
8:55 – 9:00     Conference opening
9:00 - 10:40
    Session 1 - Main Track (Room Gerace)
        1) Context-Aware Recommendations for Sustainable Wardrobes
        2) How Blind People Can Manage a Remote Control System: a Case Study
        3) Advanced Interaction Technologies for Accessible and Engaging Cultural Heritage
        4) PDUC-D: A discretized UAV guidance system for air pollution monitoring tasks
       5) Analysis of users behaviour from a movie preferences perspective
10:45 – 11:15   Coffee Break
11:15-13:00     Session 2 - Smart Home and E-Health to improve the Quality of Life Track & Data analysis & Social Mining for the Interconnected Society Track (Room Gerace)
        1) Parkinson's disease detection from speech using convolutional neural networks
        2) Statistical Features for Objects Localization with Passive RFID in Smart Homes
        3) mHealth platform for the delivery of rehabilitation and physical exercise at home for Parkinson's disease patients
        4) On the Equivalence Between Community Discovery and Clustering
        5) The Fractal Dimension of Music: Geography, Popularity and Sentiment Analysis
13:00 - 14:00   LUNCH - Location: Conference Venue
14:00 – 15:00   Keynote Speaker - Davide Morelli (Bio-Beat) (Room Gerace)
15:00 - 16:00   Session 3 - Main Track (Room Gerace)
        1) The analysis of infuential users evolution in microblogging social networks ?
        2) Usable and Accessibile Tourism Websites for Children: a Case Study of a Naturalistic Oasis
        3) Privacy Preserving Multidimensional Profiling
16:00 – 16:30   Coffe Break
16:30 - 17:50   Session 4 - Serious Games (Room Gerace)
        1) Blexer – Full Play Therapeutic Blender Exergames for People with Physical Impairments
        2) Games, assessment and rehabilitation: when serious games support cognitive development in children with Cerebral Visual Impairment
        3) Following the Cuckoo Sound: A responsive floor to train blind children to avoid veering
        4) Blexer-med: A medical web platform for administrating full play therapeutic Exergames
19:45 - 20:00   Meeting in front of the Conference Venue
20:30   GALA DINNER



DAY 2 – THURSDAY, 30 NOVEMBER 2017

8:30 – 9:00     Registration
9:00 - 10:40    Session 1 - Social Media Sensing (Room Gerace)
        1) Smart City and Images: The use of Image Hashtags to Get Insights on Citizens
        2) GHio-Ca: An Android Application for Automatic Image Classification
        3) Digital Invasions within Cultural Heritage: Social Media and Crowdsourcing
        4) The Use of Hashtags in TV-Shows: Analysis and Guidelines
        5) Discovering the city: Crowdsourcing and Personalized Urban Paths across Cultural Heritage
9:00 - 10:40    Session 2 - Serious Games (Room Seminari Est)
        1) Let's Cook: an Augmented Reality system towards developing cooking skills for children with cognitive impairments
        2) Exergames in Individuals with Down's syndrome: A Performance Comparison between Children and Adolescents
        3) Living with smartwatches and pedometers: the intergenerational gap in internal and external contexts
        4) 3D interaction with keyboard, mouse, gamepad and Leap Motion: a comparative study
        5) Supporting Young High-Functioning ASD Individuals in Learning the Concept of Money
10:45 – 11:15   Coffe Break
11:15-13:00     Session 2 - Smart Things for Active and Assisted Living (ST4AAL) Track & Advancements in technologies and methodologies for education Track     (Room Gerace)
        1) A Comparison of a Smartphone App and a Wrist-Worn Fitness Tracker for Self-Monitoring of Physical Activity by Older and Younger Users
        2) Designing a smart ring and a smartphone application to help monitor, manage and live better with the effects of Raynaud phenomenon
        3) Fall Detection with Kinect in Top View: Preliminary Features Analysis and Characterization
        4) How to increase boys engagement in reading mandatory poems in the Gymnasium
        5) OOPP: Tame the Design of Simple Object-Oriented Applications with Graphical Blocks
13:00 - 14:00   LUNCH - Location: Conference Venue
14:00 – 15:00   Keynote Speaker - Stefano Ferretti (University of Bologna)
15:00 - 16:00
   Session 3 - Mix Session (Room Gerace)
        1) Smart Mobility and Sensing: case studies based on a Bike Information Gathering Architecture
        2) Theorizing Gamified Virtual Reality Approach to Overcome Fear of Height
        3) ALMA: An Indoor Localization and Navigation System for the Elderly
16:00 – 16:30   Coffe Break
16:30 - 17:30   Session 4 - Main Track (Room Gerace)
        1) How to Spread Kindness: Effects of Rewarding Elements within a Persuasive Application to Foster Prosocial Behavior
        2) Recognizing Residents and Tourists with Retail Data Using Shopping Profiles
        3) Dynamics of Emotions and Relations in a Facebook Group of Patients with Hidradenitis Suppurativa
17:30-17:45     BEST PAPER & conference closing