GOODTECHS 2020 goes Virtual
Due to the world COVID-19 pandemic, the Organizing Committee of GOODTECHS 2020 decided to host the conference fully online, instead of the traditional face-to-face one in Antwerp. In addition, we have postponed the submission deadline to June 1st, 2020. Further details will be provided as soon as possible. We regret any inconvenience that this decision may cause, but we expect all colleagues to understand that it was not feasible to hold the conference in the usual format.
Chair
Sergio Martin, National Distance Education University (UNED), Spain, [email protected]
Co-Chair
Felix Garcia-Loro, National Distance Education University (UNED), Spain, [email protected]
Scope
Information and communication technologies have a powerful influence on all aspects of modern society, from commerce and business to health and entertainment. Obviously, education is not an exception.
Educational research is a diverse field. Many researchers actively pursue the development of information and communications technology to support and enhance the deliverability of educational content to both traditional students attending residential universities as well as remote learners at distant locations.
Technologies such as Virtual and Augmented reality, gamification, intelligent tutoring systems or Learning Analytics are allowing researchers and teachers to increase their social impact by reaching more population and delivering them more personalized learning materials and more engaging experiences. Technologies such as virtual and remote labs are allowing more students to improve their practical skills anytime and anywhere. Also, these online labs allow educational institutions to considerably reducing costs and maintenance by accessing federated labs. On the other hand, universal access to education is becoming easier through the use of MOOCs, OERs and smartphones.
Topics
Authors are solicited to submit original, previously unpublished papers in the following, but not limited to topic areas:
- Adaptive and personalized learning
- Chatbots and Virtual assistants
- Digital accreditations (badges, free and paid digital diplomas)
- Digital fabrication and makerspaces
- Digital Twins
- Distributed remote labs (federated remote labs)
- Games & Serious games to foster student’s engagement and motivation
- Intelligent tutoring system
- Internet of Things use in the classroom/laboratory
- Learning analytics
- Massive Open Online Courses
- Mobile apps
- Open Educational Resources and Practices
- Remote labs standards and federations
- Robotics in the classroom to enhance student motivation
- Virtual labs
- XR and immersive environments
Publication
All accepted and presented papers will be published in ACM International Conference Proceeding Series — ICPS and made available through ACM Digital Library. The registered papers must follow the guidelines below:
- Papers should be in English.
- Regular papers should be up to 6 pages in length.
- WIP and PhD track papers should be 4 pages in length.
- Previously published work may not be submitted, nor may the work be concurrently submitted to any other conference or journal. Such papers will be rejected without review.
Proceedings will also be submitted for inclusion in other leading indexing services, Ei Compendex, ISI Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI’s own EU Digital Library (EUDL).
Community Review
Community Review is a service offered to Program Committees and submitting Authors of all EAI conferences designed to improve the speed and the quality of the review process.
Abstracts of all authors who opt-in to Community Review during submission will be published and available for Bidding here.
Learn more about the Community Review process
Paper Submission
Papers should be submitted through EAI ‘Confy+‘ system, and have to comply with the ACM format (see Author’s kit section).
Important Dates
Full Paper Submission deadline
1 June 2020
Notification deadline
13 July 2020
Camera-ready deadline
30 July 2020